

(I'm thinking of the wall facing Fog Alley. Especially doors and walls facing narrow alleys. It'd be nice if anyone got some links to some nice inspirational images of similar real life building. And the smaller ones along the façades looks to curved, too fairytale castle -like. The big ones need some smoothing as it's currently to much visible hard kinks. But not too much, as I imagine the Assassin's would make sure their HQ is in good condition. I also think I might add some wobble to the bands dividing the different elevations. Anyone got some thoughts?Īlso can anyone remember if any of the books describe the Assassin's Guild? Such as materials? If there's no indication I'm thinking I might make it some whiteish sandstone. And to the right of it there's something which nearly seem do indicate a fence? But that doesn't seem ot fit either as the lines seem to indicate the the first level is flush with the second. It kind of looks like there's an extra but sticking out, but it doesn't look like it goes flush. I can't quite work out how the reference drawing means it should be like. Then there's the scenery around it of course.Īs you see, towards the left, there's a window missing. What I haven't modelled is the front doors, the wall facing Fog Alley, and the courtyard walls needs some doors etc. I plan to texture and render the scenes, giving me some exercise. So I figured I'd model some scenes from Ankh Morpork, one of my favourite Discworld locations.

And I got some of the extra material to the Discworld series, including maps and illustrations. The first ever Discworld app, a detailed, animated guide to Terry Pratchetts fantasy city, arrived on the iPad store on Tuesday and immediately became the number one paid-for app.
