

Melee combat is totally overpowered if enemy does it and useless when you try to do it.To train marksmanship, you could shoot enemy in the legs to make him drop (or just beat him breathless), then take potshots with mercs you want to train For example, Strength gives HP, but you can grind strength by being overloaded and moving around a lot. High wisdom makes mercs learn faster generally. Stats can be grinded like in Oblivion by doing them repeatedly.Don't tank damage with a medic, etc, give everyone right gear, use them in game according to the role to make them even better at their role Diverse team (a lockpicker-repairman, a medic, a sniper or three, a scout, a teacher/packmule (for militia)) is important and you should remember everyone's roles.At least someone in your team should have marksmanship of 80 or above.That's the quickstart, from there on, you should have the general idea and some quests to do. You can also go looking for the chopper pilot, although there's little use to it this early.įrom there, move on to capture more mines, fill cities with militia, hire better mercs, and order better guns via online gun store (you get the link from AIM page, but it's closed until you liberate airport). Make sure you hold the airport and mine sectors all the times - train some militia there. The almighty mod also breaks economy and difficulty in many places, adds a ton of features you're only interested if you're a diehard fan or want to roleplay, and is riddled with bugs.Īs for game itself, read the e-mails, create your custom merc (he's free and better than any you could afford in the beginning anyway), hire few cheap mercs but make sure you save some cash, clear first sector, give letter to NPC, follow her, talk to rebels and get another free merc, liberate Drassen and make sure you talk to the head miner guy. You won't be wondering how 6 types of items slots turned into 30 very specific ones. You won't spend 20 game days just dressing your mercs up at the airport with vanilla. And JA2 is much, much more complex than any typical RPG/TBS to begin with. Easiest way to describe it is that it turns XCom into Crusader Kings 2 in terms of complexity and extra features. 1.13 adds a ton of difficulty and breaks this and that, (although adds also some quality of life changes, such as faster enemy turns).
